Teen Win, Lose or Draw | |
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Genre | Game show |
Directed by | Jeffrey L. Goldstein |
Presented by | Marc Price |
Narrated by | Brandy Brown Chase Hampton Tiffini Hale Mark L. Walberg |
Country of origin | United States |
Language(s) | English |
No. of seasons | 3 |
Production | |
Producer(s) | David G. Stanley Scott A. Stone |
Location(s) | Disney's Hollywood Studios Hollywood, California (1989-1990) Hollywood Center Studios Hollywood, California (1990-1992) |
Running time | 22–24 minutes |
Production company(s) | Buena Vista Television Stone Stanley Productions |
Broadcast | |
Original channel | Disney Channel |
Audio format | Monaural |
Original run | April 29, 1989 | – September 26, 1992
Chronology | |
Related shows | Win, Lose or Draw |
Teen Win, Lose or Draw is the teenage version of the sketchpad charades game show, Win, Lose or Draw. It was produced by Burt & Bert Productions and Buena Vista Television; the show was co-produced by Jay Wolpert Productions for its first season and Stone Stanley Productions for the last two.
The show aired on the Disney Channel from April 29, 1989 to April 28, 1990, and again from September 10, 1990 to September 26, 1992. The first season of shows were taped at the Disney MGM Studios in Orlando, Florida, and then moved to Hollywood Center Studios in California for the rest of the run.
Contents |
The show's host was Marc Price, best known for his role as Alex Keaton's best friend Skippy on Family Ties.
Announcing duties rotated between The New Mickey Mouse Club cast members Brandy Brown, Chase Hampton and Tiffini Hale during the first season in Florida, while Mark L. Walberg announced the Hollywood-based episodes from 1990-1992 (this was the first game show announced by Walberg, and the beginning of his long association with Stone-Stanley).
Two teams of three teenage players, consisting of one celebrity and two civilian contestants and divided boys vs. girls, competed in a game of sketchpad charades played similar to the regular Win, Lose, or Draw. The team played for points and prizes instead of dollars in this version.
In this round, one player had 60 seconds to draw a series of words to convey to his or her partners. Each word was a clue to a puzzle, which the team had a chance to solve the puzzle after time expired. A correct answer was worth 200 points, while an incorrect answer allowed the opposing team to guess in an attempt to steal the points.
A category was given to the team (such as "things you hope won't happen while you're babysitting" and "things kids want to do when they grow up"). One player drew a phrase for one minute while his/her partners tried to guess it. After the first 30 seconds, the drawer could either keep drawing or hand the marker off to one of his/her partners. A correct answer was worth 200 points, while a correct answer on a hand-off was worth 100 points. If time ran out, the opposing team had a chance to steal.
Starting with the team in the lead, one player for each team was nominated to draw clues in 90 seconds. Each correct guess was worth 100 points. The team with the most points at the end of this round won the game and a prize package.